package Renderer;
public enum LDrawDLT {
dl_has_alpha(1), // At least one prim in this DL has translucency.
dl_has_meta(2), // At least one prim in this DL uses a meta-color and thus
// MIGHT pick up translucency from parent state during draw.
dl_has_tex(4), // At lesat one real texture is used.
dl_needs_destroy(8); // Destroy after drawing - ptr is only around because
// it is queued!
/**
* @uml.property name="value"
*/
private int value;
private LDrawDLT(int value) {
this.value = value;
}
}