package Renderer; public enum LDrawDLT { dl_has_alpha(1), // At least one prim in this DL has translucency. dl_has_meta(2), // At least one prim in this DL uses a meta-color and thus // MIGHT pick up translucency from parent state during draw. dl_has_tex(4), // At lesat one real texture is used. dl_needs_destroy(8); // Destroy after drawing - ptr is only around because // it is queued! /** * @uml.property name="value" */ private int value; private LDrawDLT(int value) { this.value = value; } }